Pablo Ruiz

Future game dev in the making! I love video games, exercising and help people in whatever necessary.


Soul Siege (3D Platformer)

Responsibilites included level design, player movement, soul soul interaction and couch multiplayer logic.We used Unreal Engine's Blueprint system.


DIU SOMNUS (Survival Horror)

Responsibilities included level design, player mechanics and implementing puzzles.
We used the 3D Unity engine.


Rolling Madness (3D Platformer)

I designed the whole game for mobile devices inspired by the arcade game called Marble Blast Ultra.
I used the 3D Unity Engine.


FFXV Text Game (Dungeon Crawler)

Responsibilities included designing the attack system and status effects. I also included character lines from the original game.We used C and VS Code.


Lost Fawn Shop (Adventure)

Responsibilities included player movement, interaction system and level design.We used the 2D Unity Engine.